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AI Insights · Timothy · June 2022

Top 5 Third Person Games on iOS in Spain Q2 2022

An overview of the performance of the top 5 third-person games on iOS in Spain during Q2 2022, highlighting trends in downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Spain Q2 2022

During the second quarter of 2022, the top 5 third-person games on iOS in Spain exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the market dynamics for these popular apps.

Stumble Guys from Scopely, Inc. showed a significant rise in weekly revenue, starting at around $11K in late March and peaking at approximately $56K by the end of June. Weekly downloads also saw a notable increase, beginning at 18K and surging to 107K in the final week of June. Active users followed a similar upward trend, starting at 194K and reaching a high of 898K by mid-June before slightly declining to 841K by the end of the quarter.

Subway Surfers by Sybo Games ApS experienced modest fluctuations in weekly revenue, starting at $330 and ending at $540. Weekly downloads showed a downward trend from 25K in late March to 16K by the end of June. Active users, however, remained relatively stable, starting at 453K and gradually increasing to 698K towards the quarter's end.

Apex Legends Mobile from Electronic Arts, which was released in mid-May, had an initial surge in weekly downloads, peaking at 75K during its launch week. However, this number dropped significantly to 2K by the end of June. Weekly revenue also saw a decline, starting at $5.4K in the launch week and dropping to $241 by the end of the quarter. Active users mirrored this trend, beginning at 73K and decreasing to 18K.

Tennis Clash: Sports Stars Game by Wildlife Studios maintained a steady increase in weekly revenue, starting at $7.6K and reaching $14K by the end of June. Weekly downloads saw a peak in early June at 14K before settling at around 8K towards the end of the quarter. Active users also increased steadily, starting at 26K and peaking at 56K in mid-June, before slightly declining to 49K by the end of June.

Going Balls by Supersonic Studios Ltd showed minimal weekly revenue, fluctuating around $10 to $32 throughout the quarter. Weekly downloads remained relatively low, starting at 4.4K in late March and ending at 3.4K by the end of June. Active users started at 29K and showed a slight decline, ending the quarter at around 26K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022